Users browsing this thread: 1 Guest(s)
(Intrinsic Alchemy) Beautiful Katamari Datamining?
#1
Beautiful Katamari's data has four .dat files (d02.dat, d03.dat, d04.dat, d05.dat) which store different types of information. So far, d04.dat is the most comprehensible file, as it contains easily editable stage data. Something to note is that within the game's files, d02.dat mentions the directory "F:\projects\KDX\", which I assume was used during the game's development, as keywords like "taikenban" and "test" appear alongside it. But the rest of these files are a mystery, so I request some help with analyzing them.

Thanks to the hard work of Katamari fans, heaps of unused content from Beautiful Katamari have been discovered! Using Ninja Ripper, Cheat Engine and editing the files, unused stages, graphics and modes have been discovered. However, there is so much more to be found within the game's data! 

The game uses the Intrinsic Alchemy engine by Vicarious Visions, which has a decent amount of documentation thanks to Alchemy 5's availability.
Reply
Thanked by:


Messages In This Thread
(Intrinsic Alchemy) Beautiful Katamari Datamining? - by robocami07 - 10-19-2024, 12:59 PM

Forum Jump: