10-27-2024, 12:33 PM
I've created WIP addon for .gfbanm import to Blender. However, as of now it imports incorrect bone rotation. If someone knows how to correctly convert .gfbanm rotation to valid Euler or Quaternion, please let me know.
https://github.com/Shararamosh/gfbanm_importer
https://github.com/Shararamosh/gfbanm_importer