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Secret of Evermore (SNES)
#4
Some current WIPs.

Ripping from the tile map viewer in bsnes-rawpalettes is really different compared to Tengai Makyou Zero.
Basically you have "strips" in a horizontal or vertical line which you can map within this viewer, instead of going around and trying to map a square.
This means you go around the map in emulator and look how it updates / displays on the tile map viewer and then screenshot it.

This is how games update within tile map viewer:

Rudra: Squares, but lower /upper layer are mixed
Tales of Phantasia: Squares
Lufia 2: Squares
Star Ocean: Squares, but it updates the tile map viewer with 8x8 tiles instead of the usual 16x16
Tengai Makyou Zero: Squares
Secret of Evermore: Strips, vertical / horizontal

So far SoE covers the most of a map, which is pretty nice and makes rips faster.
Rudra on the other hand was the slowest so far, but back then I didn't have that much experience with the tile map viewer (most maps were screenshotted with deactivated layers and the internal screenshot function).

Btw it's also neccessary to keep a look at the opposite corners & edges of the current map in tile map viewer, since the emulator updates them here and there with similar garbage / placeholder tiles.
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Thanked by: Ton


Messages In This Thread
Secret of Evermore (SNES) - by Barack Obama - 10-20-2024, 09:05 AM
RE: Secret of Evermore (SNES) - by Barack Obama - 10-20-2024, 12:09 PM
RE: Secret of Evermore (SNES) - by Ton - 10-21-2024, 01:21 PM
RE: Secret of Evermore (SNES) - by Barack Obama - 11-02-2024, 08:22 PM
RE: Secret of Evermore (SNES) - by Barack Obama - 11-05-2024, 08:12 PM
RE: Secret of Evermore (SNES) - by Barack Obama - 11-06-2024, 07:58 PM
RE: Secret of Evermore (SNES) - by Ton - 11-07-2024, 08:38 AM
RE: Secret of Evermore (SNES) - by Barack Obama - 11-09-2024, 01:47 PM
RE: Secret of Evermore (SNES) - by Barack Obama - 11-10-2024, 06:50 PM
RE: Secret of Evermore (SNES) - by Barack Obama - 11-12-2024, 01:53 PM
RE: Secret of Evermore (SNES) - by Barack Obama - Yesterday, 08:21 PM

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