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ps1 model ripping for newbies
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(11-21-2024, 04:47 AM)Crimson Blade Wrote: I actually do have 2 questions when it comes to PS1 ripping. Eutechnyx games, such as C3 Racing/Max Power Racing or any other game made my them, always come out looking like this when using Duckstation (if you look at the image). How do I solve this? Will that Blender plugin sort that mess? Here's the example since no one gave me an answer for it:

[Image: attachment.php?aid=16229]

And Vanishing Point for the PS1 has confusing car textures, they're all over the place and they're hard to figure out which is the right one when ripping them.
Were you trying to rip the model during a title screen / loading screen? Even if a model was visible than I would recommend against ripping on any non-player controlled gameplay sections. If you can load a scene where the model you want is visible. Pause the game. Go to setting/ advance. Go to the enhancement and on the right side near the bottom click the following tabs. Geometry correction, perspective correct textures, and culling correction. You may need this enable.

Once, that's done. Cloe the settings tab. Click the 3d screenshot tab. Make sure disable culling is enabled, dump full 256x256 is disabled, capture front and back is enabled, use pgxp is enabled. These will fix any rendering issues that can happen when the model rips incorrectly. Once, the model is ripped use blender 2.93 with the cats plugin. When you import the model and create a atlas file. Your going to merged all textures into 1. Because you separated the textures into how the game would have rendered each image instead of weird chunks. Blender will use cats to better merge the images. So when you export the model using the cats tool. 

 If the new model and texture is in the saved folder the model should now be correctly ripped and patch. However, some games like kingsleys adventure does rely on in engine textures. So, the croc engine and some other games may not have textures for characters. If that happens. You will have to create your own textures using blender texture paint or some other art program.
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ps1 model ripping for newbies - by dionn1993 - 11-19-2024, 10:25 PM
RE: ps1 model ripping for newbies - by dionn1993 - 11-24-2024, 07:56 PM

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