(11-25-2024, 08:18 AM)rufaswan Wrote:(11-24-2024, 10:47 AM)Akar1 Wrote: Ok, but I tried with other smaller textures and other Quads. The problem is still the same, it doesn't work (also with your Quad sample)
And I can't extract the Quad correctly, I tried five versions of PHP, but the problem is still the same (PS4 13 SENTINTLES). Problem converting V55 file
What a complete mess! I can see there are multiple problems alone from your screenshots, yet you try to present them as the same error!
1. From your first screenshot. you are using the latest Quad Player from my github repo. This project (and Quad Player) is still WIP, so I'm adding and changing QUAD file whenever new data is discovered.
The latest version have some backward-incompatible changes, so you'll need to re-rip them to newer QUAD file.
https://github.com/rufaswan/Web2D_Games/...on-history
2. From your second screenshot, you are still using Shinonome, and worst, you didn't do the final step with .PREDIV.QUAD!
Please follow the steps in the tutorial correctly.
- Rufas
I re-downloaded V0.5 of quad player from github tags and re-converted MBS, now it works fine, there are some graphical errors, see screenshots. I think this has something to do with shaders? Because spine2d also has the same problem. Another point is that textures above 4K are still not supported, I hope you can add it in future updates. Finally, thank you for your help, and I wish you good luck with your quad player development! Translated by Google LOL