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Super Nintendo ripping tutorial (ZSnes & VSnes)
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vSNES works best with ZSNES quicksaves. SceneViewer, MemViewer and PalViewer are the ones you're searching for after loading in the save. Bg colour in MemViewer can be changed by clicking on of the palette bar colours within PalViewer.

Btw, I was using ZSNES and vSNES too, but then I discovered bsnes-rawpalettes (DL in my signature).
You basically download bsnes and then paste the rawpalettes mod into the main directory of bsnes, overwriting the old files.

In vSNES, you need to load a quicksave every time you want to work on a whole animation (like, erasing a sprite from another sprite).
In bsnes-rawpalettes, you can do that in realtime and stop/resume the game or move a frame forward as much as you like (within the game AND the viewer).
Just like ZSNES, bsnes-rawpalettes also has a screenshot function (single customizable key). In contrast to ZSNES, it doesn't take the screencap the same time as you press the key, but the frame after that.
You can edit the bg colour of the viewers in both vSNES and bsnes-rawpalettes.

Viewer in bsnes-rawpalette is in Tools - Debugger - S-PPU. You have a viewer for tiles, palettes, sprites and maps.
Tools - Effect Toggle / Cheat Editor are the other two most important things for ripping with this emulator.

Yeah, I really should really do a comprehensive tutorial for that. I give myself time until Sunday or else I'll just procrastinate =/

Edit: SNES Ripping Tutorial for bsnes-rawpalettes & vSNES:
https://www.vg-resource.com/thread-43257.html
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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RE: Super Nintendo ripping tutorial (ZSnes & VSnes) - by Barack Obama - 12-11-2024, 07:17 PM

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