12-14-2024, 12:22 PM
On the way to major updates, there are a few patches to be released and this brand new one offers the following changes and additions:
If you are in an even bigger hurry to get through levels, especially the longer ones, an additional function has been added to the sprint button. However, like the sprint in Rol & Rouge, what it actually does is speed up time x2 while holding the button as the playable characters are moving. The difference between this sprint and the one implemented for the other Net-Cubes is that it is activated after pressing the sprint button twice or walking after 3 seconds in a row and has a very limited time with a recovery period depending on the character chosen:
Randy's Super Sprint:
Manilla's Super Sprint:
The continuous use time may seem very short, but the idea of this limitation is not to abuse the ability and to use it in cases where there are large areas free of enemies and obstacles.
Among other changes and additions:
Physical and gameplay changes:
Other changes:
Even with all the additions, another patch could come after this one, but in the meantime, development will be soon on hold so you can have a happy holiday season and a new year 2025 with everything the game has to offer so far
Steam: https://store.steampowered.com/app/28812...__Manilla/
itch.io: https://ofihombre.itch.io/randy-manilla
Patreon: https://www.patreon.com/ofihombre/shop
If you are in an even bigger hurry to get through levels, especially the longer ones, an additional function has been added to the sprint button. However, like the sprint in Rol & Rouge, what it actually does is speed up time x2 while holding the button as the playable characters are moving. The difference between this sprint and the one implemented for the other Net-Cubes is that it is activated after pressing the sprint button twice or walking after 3 seconds in a row and has a very limited time with a recovery period depending on the character chosen:
Randy's Super Sprint:
- Use time: 2 seconds (4 seconds in normal time)
- Recovery time: 4 seconds
Manilla's Super Sprint:
- Use time: 3 seconds (6 seconds in normal time)
- Recovery time: 3 seconds
The continuous use time may seem very short, but the idea of this limitation is not to abuse the ability and to use it in cases where there are large areas free of enemies and obstacles.
Among other changes and additions:
Physical and gameplay changes:
- Automatic camera rotation for controllers can be activated with the RT/R2 button.
- The physics, gravity and mobility of both Randy and Manilla were balanced.
- Vertical rotation can now be reversed with LT/L2.
Other changes:
- Slight changes in the position of some locks in Rol & Rogue.
- Fixed a minor animation bug in dialogue triggers.
- More exaggerated effect on the icons indicating the targets to destroy in the fourth level challenges of both Terra-Qubit and Quantum City.
- The color of the Golembrick's crowns (name of the first boss) was changed.
- Mouse blocking for clicking the character selection buttons in Rol & Rogue was fixed. Fixed (at least for the most part) a Golembrick animation bug that occurs in the third phase.
- Minor redesigns in some levels to adapt to the new character physics.
- Fixed the frozen animation of the exit buttons when quitting and re-entering the pause menu.
- Minor audio corrections.
- Minor sprite corrections in level 6-4.
- Minor level redesign in Gamezone Cube.
- Fixed quicktime effect when replay the boss battle from Wonder Race (Gyga Cy-Wasp).
Even with all the additions, another patch could come after this one, but in the meantime, development will be soon on hold so you can have a happy holiday season and a new year 2025 with everything the game has to offer so far
Steam: https://store.steampowered.com/app/28812...__Manilla/
itch.io: https://ofihombre.itch.io/randy-manilla
Patreon: https://www.patreon.com/ofihombre/shop