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Twilight Princess GCN map texture issues in Blender
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(01-01-2025, 04:53 PM)Saraf Wrote: Thanks to this post, I was able to get TP's models in Blender 2.83. However I'm experiencing an issue with some maps looking like the attached image. Most maps will load just fine, though with a few minor hiccups like awkward stretching (not as pressing an issue).

I'm trying to put together something like Peardian's excellent top-downs of OOT, unless somebody beats me to it (if you know what you're doing, then please do). There's a map project I've had on the back-burner for a while that involves stitching the maps together, and I could really use some good top-down views of TP's maps with all the out-of-bounds terrain visible.

How does one fix this graphical hiccup?

This doesn't help answer your question... but I used noclip.website to create this map:
https://www.deviantart.com/vgcartography...-919220867

I half-finished a few for Forest Temple and others, but never completely. (Figured I would eventually but working on other projects for now.) The lighting can look a bit off on noclip but it might be easier than dealing with Blender?
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RE: Twilight Princess GCN map texture issues in Blender - by Electromax - 01-02-2025, 10:06 AM

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