01-12-2025, 07:07 PM
(This post was last modified: 01-13-2025, 12:01 AM by Random Talking Bush.)
F-Zero 99:
Mighty Morphin Power Rangers: Rita's Rewind:
This one ended up being a bit tricky for me to rip because I had to not only dig for its encryption key (I ended up doing this before Masquerade64 updated their "Cowabunga" program) and write up a script to decompress and extract all of the sprites, but I had to manually pair up thousands of sprite hashes with their matching filenames since I don't know what algorithm's used for that. I did what I could, but there's a few in this batch of submissions I wasn't able to figure out the actual filenames for.
But, speaking of "rewind"...
Mighty Morphin Power Rangers (SNES):
Bringing up the former game in conversation with my brother, he mentioned how these submissions on The Spriters Resource were all incomplete and missing several animations (or in Eye Guy and Gnarly Gnome's case, tons of unnecessary extra frames), so I went and re-ripped these all as well. Pink Ranger, Bones, Cyclopsis and Mutitus weren't on the site at all until now.
River City Girls 2:
After being delayed for a while, the Double Dragon DLC released... and it turned out that I had to come up with a new method to rip these sprites, so it took longer than usual. And now it turns out I need to re-rip every other character as the palettes have completely different ordering compared to pre-DLC. So for now, I've only got these two ready, I'll have the NPCs sometime later.
...If I had a nickel for every time a beat-em-up game I ripped this month required me to jump through hoops to get its sprites, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice, right?
Shrek: Smash n' Crash Racing (GBA):
BLINXGLITCHES / Dr. RNG mentioned in the Discord how the sprite format for this game was identical to most of Torus Games' other releases, including that Sonic X Leapster game I ripped from earlier (and still plan on finishing up), and sure enough my janky script worked with this game flawlessly. So there. I've officially memed.
F-Zero 99:
(These were finally updated, bringing them up to speed with v1.5.5.)
Blue Thunder
Fire Scorpion
Green Amazone
Luna Bomber
Mighty Morphin Power Rangers: Rita's Rewind:
Billy / Blue Ranger
Jason / Red Ranger
Kimberly / Pink Ranger
Tommy / Green Ranger
Trini / Yellow Ranger
Zack / Black Ranger
Putty (Big Fist)
Putty (Blade)
Putty (Clown)
Putty (Mega)
Putty (Patroller)
Putty (Patroller with Axe)
Putty (Patroller with Bomb)
Putty (Patroller with Kick)
Putty (Patroller Punk)
Tenga
Bones
Chunky Chicken
Goldar
Madame Woe
Putty (Mega Tweedle Dee & Dum)
Robo Rita
Turkey Jerk
Dinozords
Dragonzord
Eye Guy
Goldar (Megazord)
Megazord
Non-Playable Characters
Portraits
Character Templates
Putty (Patroller, Green)
Putty (Patroller, Purple)
This one ended up being a bit tricky for me to rip because I had to not only dig for its encryption key (I ended up doing this before Masquerade64 updated their "Cowabunga" program) and write up a script to decompress and extract all of the sprites, but I had to manually pair up thousands of sprite hashes with their matching filenames since I don't know what algorithm's used for that. I did what I could, but there's a few in this batch of submissions I wasn't able to figure out the actual filenames for.
But, speaking of "rewind"...
Mighty Morphin Power Rangers (SNES):
Billy / Blue Ranger
Jason / Red Ranger
Kimberly / Pink Ranger
Trini / Yellow Ranger
Zack / Black Ranger
Megazord
Enemies and Hazards
Bones
Cyclopsis
Dark Warrior
Eye Guy
Genie
Gnarly Gnome
Mutitus
Bringing up the former game in conversation with my brother, he mentioned how these submissions on The Spriters Resource were all incomplete and missing several animations (or in Eye Guy and Gnarly Gnome's case, tons of unnecessary extra frames), so I went and re-ripped these all as well. Pink Ranger, Bones, Cyclopsis and Mutitus weren't on the site at all until now.
River City Girls 2:
Billy
Jimmy
After being delayed for a while, the Double Dragon DLC released... and it turned out that I had to come up with a new method to rip these sprites, so it took longer than usual. And now it turns out I need to re-rip every other character as the palettes have completely different ordering compared to pre-DLC. So for now, I've only got these two ready, I'll have the NPCs sometime later.
...If I had a nickel for every time a beat-em-up game I ripped this month required me to jump through hoops to get its sprites, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice, right?
Shrek: Smash n' Crash Racing (GBA):
Donkey
Fiona
Gingy
Goldilocks
Humpty Dumpty
Pinocchio
Prince Charming
Puss in Boots
Red Riding Hood
Shrek
Thelonius
Three Little Pigs
Gameplay Elements
Menus
Podium Characters
BLINXGLITCHES / Dr. RNG mentioned in the Discord how the sprite format for this game was identical to most of Torus Games' other releases, including that Sonic X Leapster game I ripped from earlier (and still plan on finishing up), and sure enough my janky script worked with this game flawlessly. So there. I've officially memed.
F-Zero 99:
Blue Falcon
Bumper / Snail
Fire Stingray
Golden Fox
Wild Goose
(These were finally updated, bringing them up to speed with v1.5.5.)
(02-15-2024, 09:58 PM)Random Talking Bush Wrote: Next up, however, is going to be--Shut up, me. I keep getting sidetracked by literally everything else so it's still not done yet. If it means anything, I've made some progress with that, but I've still got a ways to go before that's done.