01-12-2025, 07:07 PM
(This post was last modified: 01-13-2025, 12:01 AM by Random Talking Bush.)
F-Zero 99:




Mighty Morphin Power Rangers: Rita's Rewind:

































This one ended up being a bit tricky for me to rip because I had to not only dig for its encryption key (I ended up doing this before Masquerade64 updated their "Cowabunga" program) and write up a script to decompress and extract all of the sprites, but I had to manually pair up thousands of sprite hashes with their matching filenames since I don't know what algorithm's used for that. I did what I could, but there's a few in this batch of submissions I wasn't able to figure out the actual filenames for.
But, speaking of "rewind"...
Mighty Morphin Power Rangers (SNES):














Bringing up the former game in conversation with my brother, he mentioned how these submissions on The Spriters Resource were all incomplete and missing several animations (or in Eye Guy and Gnarly Gnome's case, tons of unnecessary extra frames), so I went and re-ripped these all as well. Pink Ranger, Bones, Cyclopsis and Mutitus weren't on the site at all until now.
River City Girls 2:


After being delayed for a while, the Double Dragon DLC released... and it turned out that I had to come up with a new method to rip these sprites, so it took longer than usual. And now it turns out I need to re-rip every other character as the palettes have completely different ordering compared to pre-DLC. So for now, I've only got these two ready, I'll have the NPCs sometime later.
...If I had a nickel for every time a beat-em-up game I ripped this month required me to jump through hoops to get its sprites, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice, right?
Shrek: Smash n' Crash Racing (GBA):















BLINXGLITCHES / Dr. RNG mentioned in the Discord how the sprite format for this game was identical to most of Torus Games' other releases, including that Sonic X Leapster game I ripped from earlier (and still plan on finishing up), and sure enough my janky script worked with this game flawlessly. So there. I've officially memed.
F-Zero 99:





(These were finally updated, bringing them up to speed with v1.5.5.)
Blue Thunder

Fire Scorpion

Green Amazone

Luna Bomber

Mighty Morphin Power Rangers: Rita's Rewind:
Billy / Blue Ranger

Jason / Red Ranger

Kimberly / Pink Ranger

Tommy / Green Ranger

Trini / Yellow Ranger

Zack / Black Ranger

Putty (Big Fist)

Putty (Blade)

Putty (Clown)

Putty (Mega)

Putty (Patroller)

Putty (Patroller with Axe)

Putty (Patroller with Bomb)

Putty (Patroller with Kick)

Putty (Patroller Punk)

Tenga

Bones

Chunky Chicken

Goldar

Madame Woe

Putty (Mega Tweedle Dee & Dum)

Robo Rita

Turkey Jerk

Dinozords

Dragonzord

Eye Guy

Goldar (Megazord)

Megazord

Non-Playable Characters

Portraits

Character Templates

Putty (Patroller, Green)

Putty (Patroller, Purple)

This one ended up being a bit tricky for me to rip because I had to not only dig for its encryption key (I ended up doing this before Masquerade64 updated their "Cowabunga" program) and write up a script to decompress and extract all of the sprites, but I had to manually pair up thousands of sprite hashes with their matching filenames since I don't know what algorithm's used for that. I did what I could, but there's a few in this batch of submissions I wasn't able to figure out the actual filenames for.
But, speaking of "rewind"...
Mighty Morphin Power Rangers (SNES):
Billy / Blue Ranger

Jason / Red Ranger

Kimberly / Pink Ranger

Trini / Yellow Ranger

Zack / Black Ranger

Megazord

Enemies and Hazards

Bones

Cyclopsis

Dark Warrior

Eye Guy

Genie

Gnarly Gnome

Mutitus

Bringing up the former game in conversation with my brother, he mentioned how these submissions on The Spriters Resource were all incomplete and missing several animations (or in Eye Guy and Gnarly Gnome's case, tons of unnecessary extra frames), so I went and re-ripped these all as well. Pink Ranger, Bones, Cyclopsis and Mutitus weren't on the site at all until now.
River City Girls 2:
Billy

Jimmy

After being delayed for a while, the Double Dragon DLC released... and it turned out that I had to come up with a new method to rip these sprites, so it took longer than usual. And now it turns out I need to re-rip every other character as the palettes have completely different ordering compared to pre-DLC. So for now, I've only got these two ready, I'll have the NPCs sometime later.
...If I had a nickel for every time a beat-em-up game I ripped this month required me to jump through hoops to get its sprites, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice, right?
Shrek: Smash n' Crash Racing (GBA):
Donkey

Fiona

Gingy

Goldilocks

Humpty Dumpty

Pinocchio

Prince Charming

Puss in Boots

Red Riding Hood

Shrek

Thelonius

Three Little Pigs

Gameplay Elements

Menus

Podium Characters

BLINXGLITCHES / Dr. RNG mentioned in the Discord how the sprite format for this game was identical to most of Torus Games' other releases, including that Sonic X Leapster game I ripped from earlier (and still plan on finishing up), and sure enough my janky script worked with this game flawlessly. So there. I've officially memed.
F-Zero 99:
Blue Falcon

Bumper / Snail

Fire Stingray

Golden Fox

Wild Goose

(These were finally updated, bringing them up to speed with v1.5.5.)
(02-15-2024, 09:58 PM)Random Talking Bush Wrote: Next up, however, is going to be--Shut up, me. I keep getting sidetracked by literally everything else so it's still not done yet. If it means anything, I've made some progress with that, but I've still got a ways to go before that's done.