01-13-2025, 06:36 PM
I've been using YYCHR to extract sprites and pallets from SNES games. One issue I've run into is properly arranging the sprites into presentable spritesheets.
CHR000.bmp (Size: 17.05 KB / Downloads: 22)
Just as an example, here's Bones from Mighty Morphin Power Rangers. Some of the animation frames are easier to assemble than others, but others make me feel like a paleontologist trying to construct a dinosaur (appropriate, given the character). I have no idea which 16x16 squares go where, which ones are used more than once, etc, and if I was able to use gameplay footage, I probably wouldn't be here in the first place.
Is there an easy way to figure this out without going into a hex editor, or do I need to just trial-and-error these jigsaw pieces until they fit?
CHR000.bmp (Size: 17.05 KB / Downloads: 22)
Just as an example, here's Bones from Mighty Morphin Power Rangers. Some of the animation frames are easier to assemble than others, but others make me feel like a paleontologist trying to construct a dinosaur (appropriate, given the character). I have no idea which 16x16 squares go where, which ones are used more than once, etc, and if I was able to use gameplay footage, I probably wouldn't be here in the first place.
Is there an easy way to figure this out without going into a hex editor, or do I need to just trial-and-error these jigsaw pieces until they fit?