Yesterday, 05:15 PM
There is nothing that you're missing at all. YY-CHR only supports a very few emulator savestates, both of Japanese origin. It does support .pal files, useful if you're ripping GBA games but the two Master System/Game Gear emulators that I know (MEKA and Emulicious) doesn't export palettes.
You would have to print screen a screenshot then you would have to manually apply a palette. What I do is go to a palette on YY-CHR that's just black then right click to change colour using the print screen as a reference (MEKA's screenshots have the full GUI so there should be the palette viewer on there by default). If you have GraphicsGale as an example, you can get the hexadecimal numbers of a colour. Like FFFFFF is white. Luckily for the Master System, there isn't much variation as there are only really four values 0 (00), 85 (55), 170, (AA) and 255 (FF) to worry about. Oh and on the safe side, make sure that your first colour isn't black because games can have a black background that also uses black for the sprites.
Besides what game are you trying to rip from? That way I can go a bit more detail. Some Master System games are compressed or use a completely different way of viewing that YY-CHR doesn't support (on the other hand Tile Mole-ster likes to get glitchy on MS/GG games often skipping pixels for no reason).
You would have to print screen a screenshot then you would have to manually apply a palette. What I do is go to a palette on YY-CHR that's just black then right click to change colour using the print screen as a reference (MEKA's screenshots have the full GUI so there should be the palette viewer on there by default). If you have GraphicsGale as an example, you can get the hexadecimal numbers of a colour. Like FFFFFF is white. Luckily for the Master System, there isn't much variation as there are only really four values 0 (00), 85 (55), 170, (AA) and 255 (FF) to worry about. Oh and on the safe side, make sure that your first colour isn't black because games can have a black background that also uses black for the sprites.
Besides what game are you trying to rip from? That way I can go a bit more detail. Some Master System games are compressed or use a completely different way of viewing that YY-CHR doesn't support (on the other hand Tile Mole-ster likes to get glitchy on MS/GG games often skipping pixels for no reason).