02-08-2025, 09:59 PM
Well they are models... and are still technically part of the game. So they have every right to exist.
Look... you might be disappointed that you didn't get what you wanted but there are some things to know.
Firstly modelling is not that simple. Doing a save icon is easier than doing a character or an object. Plus it's an ideal way for a junior ripper to learn the ropes. It's also why it takes a while for updates as the quality control tends to be just that bit higher. After all there are over 8000 models in the submissions queue to sort out so there might be some PS2 rips that someone did but they might have issues.
Secondly and something really important PS2 emulation is still not 100% due to complexity of the console. Sure we're at a point where it can play the majority of games but there are many games that still suffer from graphical glitches, crashes or at worst only boot up to the intro/title screen. If it's one of the problematic games, who is to say that the model is even correct. It's also why a model ripper might rip from an alternative version whether it's from the Gamecube, original Xbox, PC or a remaster. Like the Ratchet & Clank series has its PS3 versions ripped rather than the PS2 originals and that was down to emulation issues.
I'm sure in time that the PS2 section will expand but again it has to have the interest.
It's just like if you went to the sprites section and just saw title screens. That is indeed true for some games and sections but there is usually more to it than that... It might be there as a starting block and more get added later on, I know from the sprites side that sometimes is indeed the case. The game might be hard to emulate and only goes so far. The game might be in a different language (usually Japanese) and cannot progress much further especially on older systems where they are tiled/system based rather than file based like PC/Mobile/modern consoles. In the case of the more modern consoles, the game is 3D so only the likes of System Icons, title screens, HUD get ripped there. It might be all the ripper is interested in.
Look... you might be disappointed that you didn't get what you wanted but there are some things to know.
Firstly modelling is not that simple. Doing a save icon is easier than doing a character or an object. Plus it's an ideal way for a junior ripper to learn the ropes. It's also why it takes a while for updates as the quality control tends to be just that bit higher. After all there are over 8000 models in the submissions queue to sort out so there might be some PS2 rips that someone did but they might have issues.
Secondly and something really important PS2 emulation is still not 100% due to complexity of the console. Sure we're at a point where it can play the majority of games but there are many games that still suffer from graphical glitches, crashes or at worst only boot up to the intro/title screen. If it's one of the problematic games, who is to say that the model is even correct. It's also why a model ripper might rip from an alternative version whether it's from the Gamecube, original Xbox, PC or a remaster. Like the Ratchet & Clank series has its PS3 versions ripped rather than the PS2 originals and that was down to emulation issues.
I'm sure in time that the PS2 section will expand but again it has to have the interest.
It's just like if you went to the sprites section and just saw title screens. That is indeed true for some games and sections but there is usually more to it than that... It might be there as a starting block and more get added later on, I know from the sprites side that sometimes is indeed the case. The game might be hard to emulate and only goes so far. The game might be in a different language (usually Japanese) and cannot progress much further especially on older systems where they are tiled/system based rather than file based like PC/Mobile/modern consoles. In the case of the more modern consoles, the game is 3D so only the likes of System Icons, title screens, HUD get ripped there. It might be all the ripper is interested in.