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How to rip models from Xenoblade Chronicles Definitive Edition?
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(02-07-2025, 07:40 PM)Sir Teatei Moonlight Wrote: After you get the files dumped, you'll need to unpack them. I think XbTool is the most up-to-date thing for that. Once you have things unpacked, you'll need an import tool, of which I know two that are not badly outdated:
  • Monado Forge is my tool. In addition to various options with importing the model files, it has some tools to help manipulate them once in.
  • xenoblade_blender is another tool. Haven't used it myself so I can't say how it compares to mine.

I can't seem to get Monado Forge to work properly with Blender 4.3.0, I had to slightly change where addons went (C:\Users\*insert PC username here*\AppData\Roaming\Blender Foundation\Blender\4.3\scripts\addons) and it's causing a message to pop up saying Unexpected error; see console when I try to import models, is that an issue on my end or is it just not 4.3 compatible yet?

(In saying that, explaining dumping and the like did end up leading me to a video that showed another way to convert them to .fbx via Noesis first so thank you so so much, I was able to get what I wanted in the end.)
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RE: How to rip models from Xenoblade Chronicles Definitive Edition? - by sky_queen3 - 02-13-2025, 01:42 AM

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