02-27-2025, 12:57 AM
(This post was last modified: 02-27-2025, 02:30 AM by Kickbub.
Edit Reason: Added context
)
How did you get the UberToon shader from Master of Garden? Is it in the assembly as it's an IL2CPP game?
For context, I was reading the materials in the "Materials" folder and saw the line "Aiming/Character/UberToon" and all the shader properties below. Were these files just part of the rip, or your own tuning?
For context, I was reading the materials in the "Materials" folder and saw the line "Aiming/Character/UberToon" and all the shader properties below. Were these files just part of the rip, or your own tuning?