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Jasper7438's Model Ripping Adventures!
#8
(03-01-2025, 12:47 AM)Jasper7438 Wrote:
(02-27-2025, 12:57 AM)Kickbub Wrote: How did you get the UberToon shader from Master of Garden?

They are just part of the rip. They are not actual shader files, the material files just list the various parameters to be used by the shader, such as the outline color, rimlight color, etc...

I like to include them with rips because it makes it easier to make an accurate shader.

I see. Do you recommend any Unity shaders for this use case? I tried using Poiyomi and am having trouble with the highlight maps.

Also, I tried dumping the files myself, but AssetStudio exports most assets as serialized .dat files. How did you convert them to .txt?
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RE: Jasper7438's Model Ripping Adventures! - by Kickbub - 03-01-2025, 06:20 AM

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