03-01-2025, 07:15 AM
I don't know anything about using shaders in Unity, I use Blender.
Use the HighlightMask as a mask for specular, and use the HighlightCT as the specular color. They use the 2nd UV map instead of the default sometimes.
As for exporting materials to .txt, it is very easy.
Use the HighlightMask as a mask for specular, and use the HighlightCT as the specular color. They use the 2nd UV map instead of the default sometimes.
As for exporting materials to .txt, it is very easy.