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Normal map uses different UVs than diffuse texture
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Given (my understanding of) the current submission rules, you'll have to submit them as separate meshes anyway, and just hope the user is using a program that is capable of turning them into one mesh with multiple UV layers. (Spelling out the situation in a README file may be a good idea.)

For making your own render, I know it's pretty simple in Blender: in the nodes window, plug the corresponding UV Map node into the matching Image Texture node. Dunno how other programs would do it but there ought to be a way.
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RE: Normal map uses different UVs than diffuse texture - by Sir Teatei Moonlight - 4 hours ago

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