02-03-2009, 05:33 PM
Oh, you mean those construction site things. Yeah, sometimes I accidentally place them wrong and get pissed. I already fixed that in this upcoming release though, as well as the GFX, and the Armory exclusion. Also, gonna make it so workers can't enter the bunkers because that kinda pisses me off as well. Also there are no guns inside the bunker sooooooooo...
Thanks for that huge list of ideas Viper. I'll probably get around to adding most/all of those... hopefully.
Now... modifications to your ideas and such along that line.
Demolition Soldier could... not be able to attack targets up close, due to the fact that that's pretty dangerous. Also on that, will cause splash damage as well. Kinda minor, only 5 HP... but still.
That Jetpack Soldier, the vehicles won't be able to shoot as their guns can't point upwards/downwards.
So those poison troopers, im assuming wear a gas mask then.
Loving that Kamikaze bot idea. But that explosion from it will end up hurting even the owners units, so it wouldn't be advised to use it near your people and stuff.
Should I have a special building build those explosives and stuff?
And uh Tank, I'll work on a preview for right now.
Thanks for the ideas man.
Thanks for that huge list of ideas Viper. I'll probably get around to adding most/all of those... hopefully.
Now... modifications to your ideas and such along that line.
Demolition Soldier could... not be able to attack targets up close, due to the fact that that's pretty dangerous. Also on that, will cause splash damage as well. Kinda minor, only 5 HP... but still.
That Jetpack Soldier, the vehicles won't be able to shoot as their guns can't point upwards/downwards.
So those poison troopers, im assuming wear a gas mask then.
Loving that Kamikaze bot idea. But that explosion from it will end up hurting even the owners units, so it wouldn't be advised to use it near your people and stuff.
Should I have a special building build those explosives and stuff?
And uh Tank, I'll work on a preview for right now.
Thanks for the ideas man.