02-03-2009, 11:04 PM
The method for ripping DS games differs from game to game, so, yeah, I understand. :/
If it were like the three Castlevania DS games, the palette'd be stored deep within the no$gba save state and must be hunted for in GGD/TiledGGD or Tile Molester. :/
If it were like the three Castlevania DS games, the palette'd be stored deep within the no$gba save state and must be hunted for in GGD/TiledGGD or Tile Molester. :/