02-15-2009, 10:08 AM
(This post was last modified: 02-15-2009, 10:47 PM by LilGrim1991.)
I recently got an idea for an action-puzzle game:
The starting point is the key, which you have to take to the lock, to finish the level. The way it works is you build a level with blocks you get. When you've placed them all, all the blocks come into play, so some blocks turn into springs or ladders or just stay blocks. In this drawing, you can see the initial puzzle and the solution. After that, a little man with the key on his back shows up. You than play the level to finish that stage. In this one, there are crumbly blocks, which after a few seconds of human force applied to it, break, one by one. And physics do apply to the blocks you place.
The starting point is the key, which you have to take to the lock, to finish the level. The way it works is you build a level with blocks you get. When you've placed them all, all the blocks come into play, so some blocks turn into springs or ladders or just stay blocks. In this drawing, you can see the initial puzzle and the solution. After that, a little man with the key on his back shows up. You than play the level to finish that stage. In this one, there are crumbly blocks, which after a few seconds of human force applied to it, break, one by one. And physics do apply to the blocks you place.