02-16-2009, 07:13 PM
Eh. A game built around speedy grinding? Lame.
I know as spriters and gamers we have a hardon for 'dat Indie shiznit; but that doesn't mean that we should gracefully ignore bad game ideas.
Plus they had better code this like GODS, because if a player doesn't make the time limit as they result of being snagged on an object with collision issues, the game will sink like an especially heavy stone.
I know as spriters and gamers we have a hardon for 'dat Indie shiznit; but that doesn't mean that we should gracefully ignore bad game ideas.
Plus they had better code this like GODS, because if a player doesn't make the time limit as they result of being snagged on an object with collision issues, the game will sink like an especially heavy stone.