02-20-2009, 09:13 AM
(This post was last modified: 02-20-2009, 09:30 AM by Bearded_Beast.)
Quote:Is that your style or you can make MMX 16 bit style also?
It would be like Blizzard Buffalo size and it would shoot homing missiles.
Anyway time for new video.
Behold the all mighty MANTICORE
Well, the style is 16 bit (only using 16 colors, unless I'm mistaken)
it may look a little different than 16 bit, because her boots are obviously the same style as Mega Man Zero's Zero. However I mimicked the original style the best I could with a little difference. Shimmer Jubaea is from scratch, using the same 16 bit (I think) formula of color restriction.
The 'project' I'm working on is done currently in Game Maker 7. I don't have much other programming background: QBasic & Visual Basic from when I was in high school. You can imagine how difficult it is for me to begin programming again from nothing. I started about... a year ago, on and off. But recently I've managed to get the game working with the running, the shooting, and the (screaming) enemies firing back. I even have an almost working Mini-boss (a new version of the Clamp bot from MMX in Sting Chameleon's stage, with a Guts Man twist)
I'll make a sprite for Milodon for you, see what you think. The Manticore ride armor is pretty damn cool, only one thing bugs me about it. The cannon arm seems to make it unbalanced. Not in gameplay terms, but just how the armor would walk/fly. It'd be awesome to counter balance it with some form of heavy gauntlet or the like. Maybe a shield? But I'm just spouting opinions. You and your team made the game, not me, so I'll shut up and get to that sprite I was talking about.