02-23-2009, 01:13 PM
BUMP-ZA-MASU!!! New spritesheets ahead, everyone! ...Well, one new and one updated, but we'll get to that later. Right now...
Mission 1 - Heavy African - Environmental Objects(Metal Slug 5)
I seem to have a thing for naming the missions in Metal Slug games with the name of the BGM that plays in those missions, do I?
Buuut yeah, it's a full BG objects sheet of Mission 1 from MS5(God, I missed ripping from that game), from the canoe to the trap-ceiling. It says in the sheet already, but please ignore the blank space(And my tentatives of filling it) if you can.
And that was today's new sheet. Now for the updated one, which is the MS series Weapon SFX sheet!!! That's right, I've finally updated it! With what?
1. For one, it has been updated with the new weapons from MS6/MS7, the Zantetsu Sword and the Thunder Shot. The latter was easy(Simply a pulse big Laser Gun SFX recolor), but the former...
...Yeah, I was surprised when I finally found it. Its whereabouts in the tiles: "chr.PLxxx_ETC.bin".
2. Speaking of the Laser Gun, one of its SFX frames(Big pulse) has been fixed. And just for completion of the Bomb pick-ups, the Stone bomb is now included(I didn't include the actual SFX because they re-use a debris SFX).
As always, check the first post for the sheets.
Mission 1 - Heavy African - Environmental Objects(Metal Slug 5)
I seem to have a thing for naming the missions in Metal Slug games with the name of the BGM that plays in those missions, do I?
Buuut yeah, it's a full BG objects sheet of Mission 1 from MS5(God, I missed ripping from that game), from the canoe to the trap-ceiling. It says in the sheet already, but please ignore the blank space(And my tentatives of filling it) if you can.
And that was today's new sheet. Now for the updated one, which is the MS series Weapon SFX sheet!!! That's right, I've finally updated it! With what?
1. For one, it has been updated with the new weapons from MS6/MS7, the Zantetsu Sword and the Thunder Shot. The latter was easy(Simply a pulse big Laser Gun SFX recolor), but the former...
...Yeah, I was surprised when I finally found it. Its whereabouts in the tiles: "chr.PLxxx_ETC.bin".
2. Speaking of the Laser Gun, one of its SFX frames(Big pulse) has been fixed. And just for completion of the Bomb pick-ups, the Stone bomb is now included(I didn't include the actual SFX because they re-use a debris SFX).
As always, check the first post for the sheets.