03-04-2009, 10:13 PM
Well, but then there are games that focus more ON the dialogue than they do in gameplay. My mom (an avid classical gamer) saw me playing a bit of Super Paper Mario and commented something to the effect of "They talk a lot in this game. When are you going to kick some Koopa tail?"
As with any game, things must be in balance. Long enough to be entertaining, but short enough for effective replay value. Good, memorable dialogue with equally good and understandable action. Stuff like that.
As with any game, things must be in balance. Long enough to be entertaining, but short enough for effective replay value. Good, memorable dialogue with equally good and understandable action. Stuff like that.