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Samus - Metroid Fusion
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(03-07-2009, 11:47 AM)Ngamer01 Wrote: Awesome! But how'd you manage to capture Samus so cleanly? Usually when ripping Samus's main poses from Metroid Fusion, you'd have parts of Samus's Arm Cannon disappear when you try ripping with the background layers of VBA disabled.

I'm guessing you mean that, after you disable layers 1-4, the background is black, so when you remove it, the black parts of her arm cannon disappear as well? That one wasn't too hard to fix: I looked in the palette viewer and found the background color's address (0x50000000) and value (0x0000, I think), and whipped up a quick Codebreaker code (thanks to the good folks over at the Enhacklopedia) to change the color from black to a gray I found in a different slot of the palette:
[Image: Black-to-Gray.png]
If anyone was curious, the code was 85000000 4210 - it should work with most GBA games you run into, but if it doesn't, you should be able to apply the same concept to figure out a correct code.

Thanks for the kudos on the sheet, guys.


Messages In This Thread
Samus - Metroid Fusion - by Omegakyogre - 03-07-2009, 03:25 AM
RE: Samus - Metroid Fusion - by Raccoon Sam - 03-07-2009, 07:56 AM
RE: Samus - Metroid Fusion - by LilGrim1991 - 03-07-2009, 10:05 AM
RE: Samus - Metroid Fusion - by A.J. Nitro - 03-07-2009, 10:12 AM
RE: Samus - Metroid Fusion - by Cr0virus - 03-07-2009, 11:04 AM
RE: Samus - Metroid Fusion - by Ton - 03-07-2009, 11:09 AM
RE: Samus - Metroid Fusion - by Ngamer01 - 03-07-2009, 11:47 AM
RE: Samus - Metroid Fusion - by Omegakyogre - 03-07-2009, 01:04 PM
RE: Samus - Metroid Fusion - by Miles07 - 03-07-2009, 05:00 PM

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