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Editing sprite Sheets for RPG Maker XP
#4
All charsets in RPG Maker automatically make frames by equally dividing the hight and width by a set amount.

For an example, I'll describe a sheet from RMVX.
All overworld characters and items are on a grid that's made of 8 sets of images - 2 rows of 4.
Each set is made up of 12 images - 4 rows of 3.
If you do the maths, that means that there are 8 rows of 12 images - that's 96 images total.

Because of this, when importing a sheet, RMVX will automatically divide the WIDTH of the image by 12, and the HEIGHT of the image by 8.
If you go and import an image that's not divisible by 8/12, or have a set of images that don't divide cleanly into those 96 cells, you're going to run into issues.

If editing sprites into this grid sounds like hard work - THAT'S BECAUSE IT IS. RPG Maker makes some coding easier, but making a game - especially a good game - is NEVER easy.
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RE: Editing sprite Sheets for RPG Maker XP - by GrooveMan.exe - 03-10-2009, 02:08 PM

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