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MZM,SM ships at 45° angle! Metroid RPG sprites TOO!
#5
Very well, you seem to have defined the light source directly in front of it. While that's alright for cutscenes, Metroid is a game very focused on planetary exploration, thus the light source should be coming from above, like a sun would. Furthermore, it's mirrored, and while I suppose that's acceptable for a ship, symmetry and all, it's quite dull to look at. Furthermore, I think the only reason it was mirrored in the past was due to limitations or complexity. Look at the Super Metroid ship, that's a complex looking beast with panels and plates everywhere.

Now, even IF the shading is supposed to be from the front the light extends too far back around the wings. And it seems really simply and dull. Also you used too many colors, you really don't need very many more then 16 at very max. [5 for each main color, red/green/orange, and one of black] The lines don't match up well enough [the lines above the cockpit for most of the errors] and the wings are too short to be the MZM ship.

I feel it should be pointed out though, in terms of story, that ship was destroyed in Zero Mission [she crash landed back onto the planet]

Those are my nitpicks, I'll make more as you proceed with this project.


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RE: MZM,SM ships at 45° angle! Metroid RPG sprites TOO! - by Zee - 06-09-2008, 12:46 PM

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