03-14-2009, 02:31 PM
(03-14-2009, 01:29 PM)Yawackhary Wrote: I tried the new version and it is even better than before (I can now rip some arcade games like My Hero and Wonder Boy in Monster Land that I couldn't before), at this rate I'll stop using TileMolester which I still do on some cases. Speaking of which, in the next version, will there be a 3 Bit per Pixel Format? It's just that some Master System/Game Gear and I believe Sega arcade games use that.Do you happen to have an example file? I could try to make something and release it, but I'd rather test it first. (and I don't really feel like searching all MS/GG and arcade games for the rare game that uses that format ;])
Quote:Anyway I got this error while trying to open the files from Donkey Kong Jungle Climber:It seems I overlooked that the Lua interpreter has some dependencies on the VisualC++ Runtime library, which could be the cause of that error (download it here).
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Knowing me, I probably forgot to do something.
(another possibility would be that the provided lua51.dll file isn't in the same folder as the program any more)