03-21-2009, 03:24 PM
(03-21-2009, 10:28 AM)Girugämesh Wrote: You give your interpretation, and still stay close to their actual designs.The most rewarding thing is giving them your own touch.
(03-21-2009, 10:28 AM)Girugämesh Wrote: However, the top of the boo is better anti-aliased than the bottom. Try to get rid of that 3rd shade and keep the boo simply cellshaded. The 3rd shade is merely visible anyways.Fixed, thanks for pointing it out.
(03-21-2009, 10:28 AM)Girugämesh Wrote: When it comes to the shyguys, maybe you could move the face (3 holes only) up by a pixel? It looks like he's looking much lower as the other characters.They're all supposed to be from a slight top-down perspective, meaning the face shouldn't be in the middle. I tried that and it didn't look much better in my opinion.
(03-21-2009, 10:28 AM)Girugämesh Wrote: Their arms couldalso be a bit more highlighted. With that I mean you could make the shading stronger under their little cute arms.Tried, but couldn't make them look any better. Just worse.
(03-21-2009, 10:28 AM)Girugämesh Wrote: The Koopa's are very nice. My only problem is the highly saturated pixels of orange/vermilion. Try to make them either browner or duller.Done. The reason I originally had them so saturated was because I tried to keep the colour count low spread across the sheet and used a lot of shared colours.
(03-21-2009, 10:28 AM)Girugämesh Wrote: And how come the Koopa troopa's have thicker thighs?Part of my style to draw Koopa Troopas.
(03-21-2009, 10:28 AM)Girugämesh Wrote: Bribrock looks great, and I suppose he's from the new M&L game?Yeah, he is.
(03-21-2009, 10:28 AM)Girugämesh Wrote: and try to make them look even more different from eachother.Still working on that.