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Style and Shading Development
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I figure it's not something worth putting in Sprite Discussion, since I'm not trying to produced a finished product, but I'm working on a spriting style for a project.

[Image: 2wdzy3k.png]
Pay no attention to the sprite itself, it's more about the use of colours and shading; I just chose a random large-ish sprite to practice on.

In brainstorming with someone else, we decided the style should have the following
- Desaturated colours
- Hue Shifting
- A method of shading that uses a dark colour to 'block out' things that are in shadow
- Outlined sprites (selective outlining in situations where it's appropriate)
- 4 shades per colour, with once colour being the shadow/outline colour

I felt that what I've come up with works, but I'm concerned about whether using a colour that's not black as the shadow will work every time, how I should go about developing a palette for this style, and how to go about doing highlights. The 'square' highlights that I've seen 1up use work well, and make her lycra suit look shiny - but that's probably not going to work out for other materials.
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Messages In This Thread
Style and Shading Development - by GrooveMan.exe - 04-05-2009, 12:53 PM
RE: Style and Shading Development - by Alpha Six - 04-07-2009, 02:20 PM

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