04-15-2009, 06:15 PM
Had a couple quick questions with some of the sheets I have on deck,
mainly pertaining to what could be defined as a complete rip:
1. NES Rips
I am aware that there are no real layers to work with in NES emulation for rips, and that outlines for sprites against a matching background may be done manually, or just left on a black background. Would rips of this nature be acceptable so long as the outlines are done to the best of one's knowledge?
2. Fonts
For text rips, if not all of the letters are used in a game (such as Q's and Z's), could the font set be considered complete or would it be best to attempt to rip the missing letters through a tile editor/viewer of some kind?
3. Duplicate Sprites between several sheets
If a certain sprite could pertain to several sheets (e.g. a fireball sprite shared by a player and an enemy), would it be ok to "repost" these sprites so long as they are related to the object portrayed in the sheet?
Apologies for any inconvenience. Just wanted to make sure, and thanks again.
mainly pertaining to what could be defined as a complete rip:
1. NES Rips
I am aware that there are no real layers to work with in NES emulation for rips, and that outlines for sprites against a matching background may be done manually, or just left on a black background. Would rips of this nature be acceptable so long as the outlines are done to the best of one's knowledge?
2. Fonts
For text rips, if not all of the letters are used in a game (such as Q's and Z's), could the font set be considered complete or would it be best to attempt to rip the missing letters through a tile editor/viewer of some kind?
3. Duplicate Sprites between several sheets
If a certain sprite could pertain to several sheets (e.g. a fireball sprite shared by a player and an enemy), would it be ok to "repost" these sprites so long as they are related to the object portrayed in the sheet?
Apologies for any inconvenience. Just wanted to make sure, and thanks again.