04-15-2009, 06:45 PM
In the very early stages, upon showing various existing sprites to the staff to see what features they liked, they responded well to the following.
- Desaturated colours
- Hue Shifting
- A method of shading that uses a dark colour to 'block out' things that are in shadow
- Outlined sprites (selective outlining in situations where it's appropriate)
- 4 shades per colour, with once colour being the shadow/outline colour
Hue shifting and the block-out shading was the most popular, the '4 shades' was the most arbitrary, as a preventative measure to stop the sprites looking too simple.
See also: http://www.spriters-resource.com/communi...p?tid=5426
As for the size, not much larger than the sprite I have posted above. The previous sprite designs were almost Guilty Gear size, it was intense.
- Desaturated colours
- Hue Shifting
- A method of shading that uses a dark colour to 'block out' things that are in shadow
- Outlined sprites (selective outlining in situations where it's appropriate)
- 4 shades per colour, with once colour being the shadow/outline colour
Hue shifting and the block-out shading was the most popular, the '4 shades' was the most arbitrary, as a preventative measure to stop the sprites looking too simple.
See also: http://www.spriters-resource.com/communi...p?tid=5426
As for the size, not much larger than the sprite I have posted above. The previous sprite designs were almost Guilty Gear size, it was intense.