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Sukapon*
I'll change it later, but I have one question baegal:
Are you telling me to use the idle's leg distance? Because I was trying to avoid making the walking seems like the idle, so if I use the idle's distance, I'll have to modify another thing.
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Sukapon moves really slowly in his second idle, and he jumps straight from idle 1 to 2, without anything showing him moving from one to the other.
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Right, just finished another attempt to the walk animation. Here it is:
[Image: sukaponwalk03.gif]
I really preffer the last one.

Just for note, it was suposed to have separated feets, as it's not the idle and I didn't wanted to use the idle animation as the walking one, but the last word is not mine...
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I like that.
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Much better
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so, is Sukapon's sprite sheet going to be a put together, or are we going to lay out each frame?
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Both.
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Hey, should we really be making his animations this smooth?

I mean, will the other peoples animations match these? Itd be really difficult, dont you think?
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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We are.
We will not be lazy and make half-arsed, chopped up, ugly, unrecognizable animations like alot of other people on the internet do.
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This mean's you Super Smash Flash 1 & 2.
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
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If we can make Sukapon's animation really nice, we should. We shouldn't make it WORSE to match up with everything else, we should hold the other characters' sprite animations up to Sukapon's as the standard. Maybe they won't end up as smooth, but they'll be better, and we've got as much time as we want to work on them.
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I just don't see his idle motion working well when it comes to attacks, What I am saying is, I just don't see him spinning in his idle, then smoothly attacking (like smash attacks), it will look too...crappy... maybe we should change his idle, so then that way, he will flow into his attacks more easily than spinning around in place and randomly have his side be come out of no-where when he is facing the opposite direction that the player controlling him used it in. Maybe have a second idle where he spins a little, then comes back into the other?
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Actually, thats the way that he stands at his own game. Although, it won't be smooth, as you said, in a smash game. We could do linking frames, like a spin before a punch, or...

(03-28-2010, 01:36 AM)Ran Master 27 Wrote: [Image: 2v9ag4m.jpg]

...this (personally I think thats the best way).
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EDIT

One more thing...

(06-25-2010, 03:50 PM)Raid Wrote: I have some questions too...
What will his Up B be? (Please explain the move, because my joy mech fight version is the japanese)
Should the running be a normal rush or a spining?
We are using Solink's (only spinning) or Ran's (spining with a stand) idle?
In the video, his FS description is pretty much the Lugi's FS. Should we change something?
Should the Sukapon Roll have a diferent effect? (Like, the ability of bounce in players head)

I still wondering this...
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...I thought we already agreed on using Ran's idle as the official idle?

Why is this being discussed again?
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(07-01-2010, 05:30 PM)Alpha Six Wrote: ...I thought we already agreed on using Ran's idle as the official idle?

Why is this being discussed again?

Sorry, didn't know that we already talked about this before...
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Because it can be a solution for another problem, but there is another ways. This was only an idea...
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