11-13-2011, 12:08 AM
Eh.. I'd post the screenshot of me getting Saints Row 3 for another TF2 item. But I think it's getting redundant now. :<
Official Team Fortress 2012 Lounge
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11-13-2011, 12:08 AM
Eh.. I'd post the screenshot of me getting Saints Row 3 for another TF2 item. But I think it's getting redundant now. :<
11-13-2011, 03:35 PM
What item was it?
11-13-2011, 06:03 PM
http://cloud.steampowered.com/ugc/612716...D5602A2CA/
Since you asked. Also traded yet another today for a copy of Quake 4.
And now you know why I only make trades while I play the game rather than trying to do it on steam's trade system.
On another subject what's the purpose of TF2 Beta? I don't necessarily know the whole details behind that.
11-13-2011, 07:04 PM
It's the same thing but they give you new beta items to test out in real use situations before maybe implementing them into the main game.
11-13-2011, 11:34 PM
Valve's supposed to use it to play around with weapons before ultimately changing them in the actual game
they tend to forget about it, though. See: Cowmangler.
11-14-2011, 05:56 PM
Yeah, at first the Cowmangler was hilariously overpowered. Now, I'd call it a bit underpowered, but not a bad option if you want to get powerful shots into an enemy's holdup spot.
11-15-2011, 03:38 PM
The original was not only over powered but completely server destroying.
11-15-2011, 07:14 PM
Hey, I like to use the Cowmangler often due to its less damage than the other launchers. Makes rocketjumping do less damage while at the same time you still have a weapon to use against the enemy (as opposed to the Rocket Jumper, which is a piece of shit for combat unlike the Sticky Jumper)
11-16-2011, 02:32 AM
The unlimited ammo thing is nice too.
11-16-2011, 11:34 PM
That too.
11-22-2011, 07:46 AM
considering the amount of weaponry we already have, what are your setups for each/your favorite class?
so far, frontier/pistol/gunslinger is a staple on my engineer, except on those rare situations when i have to play fully defensive and then i need that lv3 sentry, in wich case i either use shotgun/wrangler/southern or jag as for the soldier, rocketlauncher/buffbanner-shotgun/paintrain-disciplinary action. if there are no medics around, i'd use a blackbox, and when its just about messing around with the other team i'd use the cowmangler. i'm more of a support guy than anything.
11-22-2011, 10:52 AM
Degreaser/Shotgun/Axtingisher for Pyro, pretty much without exception. What I use for other classes changes pretty frequently, but for a few items.
Sometimes I feel like the game is oversaturated with all of these different items :0
11-22-2011, 03:39 PM
I sold all my weapons. Need to get them all back now.
11-22-2011, 06:25 PM
Wow Met, you and I are too similar with Engineer choices : x
Only difference is when I'm on the offensive, I've got the standard shotgun instead of the FJ. I'm going to exchange it with the Widowmaker as soon as I can find one (of course it's the one weapon TF2WH never wants to sell). I roll Demopan in most scenarios, but I also pair up the LnL/Caber with the Shield to be fireproof when I feel like not spamming (and it's fun to watch W+M1ers wonder why I'm not instadying). Soldier I just outright use the Black Box/Gunboats/Market Gardener because I rocket jump a lot. I'm still not entirely good at it yet though, but I can at least be insanely mobile !! My Heavy's got a Brass Beast, Sandvich, and GRU. Spy's got YER/DR/Enforcer, Sniper I never use, Medic's got the Crusader loadout, Scout's been on the fence with a solid loadout, and Pyro's got the Degreaser + puffnsting stuff. Yeah, I'm really bad at this still. |
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