Posts: 230
Threads: 10
Joined: Dec 2009
Hi everyone!
im new here, so here is my first anywhere near acceptable sprite. Im not ver good at anti-aliasing so could anyone give me tips?
the bigger one is 4x bigger if you care.
Im open to criticism.
Posts: 230
Threads: 10
Joined: Dec 2009
Thanks for that, it worked a treat!
It still looks a bit pillowed imo. Also I think you should use a bit more contrast
Posts: 6,683
Threads: 49
Joined: Apr 2009
dont OVERDO IT means not every single line needs tobe AA'ed. the purpose of Anti Aliasing is to make things smooth, but you're making it blurry.
dont AA on the ourside.
Posts: 230
Threads: 10
Joined: Dec 2009
ok, so now there aint anti aliasing on the outside, added a bit more contrast, and experimented with coulors a bit. Which is better?
Posts: 6,683
Threads: 49
Joined: Apr 2009
should be careful with the shading of that ear, otherwise it looks like a cavity.
Posts: 230
Threads: 10
Joined: Dec 2009
ok, should i shade around it? or just change the ear a bit
Posts: 2,203
Threads: 49
Joined: Jan 2009
I still think you need to use less colors, like those around the darker shades isn't that helpful. Try using only one color for that part.
-----------------------
[Love]-----------------------
Posts: 230
Threads: 10
Joined: Dec 2009
ok, i tweaked it a bit, and added bits from metarus one, and i like the result.
:)
Posts: 133
Threads: 5
Joined: Aug 2008
A bit too much contrast. Also, try shading behind the ear a bit so it gives the ear some depth.
My crit posts tend to make me look arrogant if read the wrong way. That is not my intention. I am open to discussing anything you disagree with, so please do.
Posts: 230
Threads: 10
Joined: Dec 2009
ook will be done by tommorow
Posts: 230
Threads: 10
Joined: Dec 2009
12-31-2009, 11:07 AM
(This post was last modified: 12-31-2009, 11:08 AM by Tea.)
dont aa 45 lines ook.
which is best?