Posts: 2
Threads: 1
Joined: Jan 2010
01-04-2010, 01:15 AM
(This post was last modified: 01-05-2010, 06:50 PM by Youko Dan.)
So after a long hiatus, I did another rip from the SNES game "The King of Dragons" by Capcom. I hope everyone likes this sheet. It was a pain capturing his axe when he was defeated, since the game won't let you pause when a boss is defeated. I tried my best to keep the sheet organized.
EDIT: I managed to find the icon maker, so he has an icon now.
Posts: 10
Threads: 2
Joined: Jan 2010
looks great, nice rip. what kind of emulator do you use? if you use zsnes, you can save state and slow down the game to capture the sprites easier.
Posts: 2
Threads: 1
Joined: Jan 2010
(01-16-2010, 02:56 AM)Dasani Wrote: looks great, nice rip. what kind of emulator do you use? if you use zsnes, you can save state and slow down the game to capture the sprites easier.
Thanks! I do use ZSNES, and what I tend to do (except when a boss is defeated) is pause the game, savestate, turn off all graphics except the character sprites and then capture them. I didn't know you could slow down the emulator, though, so that's good information to have.
Posts: 3,181
Threads: 45
Joined: Sep 2008
You can use animget, it takes screenshots automatically every 10 milliseconds. So just turn off all the layers except for the one you want to capture and run animget. It's easy and very handy
Posts: 12
Threads: 2
Joined: Mar 2010
Awsome work.
I enjoy playing this game as much as ripping from it to.