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As long as the graphics don't remove any enjoyment from the game (such as not being able to tell what something is or something looking so bad it annoys the crap out of you) I really don't care. Of course games with nice graphics are nice to look at because, well, they look nice.
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It essentially boils down to the very nebulous quality of "appeal". It's about design more than it is the technical stuff.
If developers know what they're doing with a system and strike up a balance between good design and the system's capabilities, we're alright.
Trying to do too much with too little, or not making the style fit with the specs of the system you're designing for: bad times.
Soooo, if we're being anal: good graphics aren't that important. Appealing graphics are.
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Okay that's what I was trying to say before but it came out wrong.
06-21-2010, 09:55 PM
(This post was last modified: 06-21-2010, 09:57 PM by Gaia.)
It's all 50/50 for me. Good, clean graphics that can be married with a good, completely playable gameplay style that's not riddled with bugs but with superb graphics (Sonic 06 makes a great example of this, having excellent graphics but near-horrid gameplay) nor graphics that are super-hideous that makes it a eyesore trying to figure out what to avoid.
It's all about how well you make a game. So yeah.
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p. much what sengir said on page 1
take ff9 for example, it was criticized by haters for having "chibi" graphics of sort and that all the characters looked like they were 10 but the big headed, quasi-cartoony look completely matched the game because it was a much more lighthearted game than the past (and now, future) FFs have been.
also i kind of like the girtty, pixelated low-poly graphics of the PS1 for some reason
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06-22-2010, 12:45 PM
(This post was last modified: 06-22-2010, 12:45 PM by DadNier.)
(06-22-2010, 10:04 AM)sexhaver1994 Wrote: p. much what sengir said on page 1
take ff9 for example, it was criticized by haters for having "chibi" graphics of sort and that all the characters looked like they were 10 but the big headed, quasi-cartoony look completely matched the game because it was a much more lighthearted game than the past (and now, future) FFs have been.
also i kind of like the girtty, pixelated low-poly graphics of the PS1 for some reason
actually I like more the really strong shading a lot of PS1 games did w/ their textures (to make up for the fact that lighting was barely existent at the time, I'm assuming), i.e. Mega Man Legends and the 3D beat-'em-up Hokuto no Ken game (
http://www.youtube.com/watch?v=om7O0MFkm...re=channel)
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N64 has the best graphics hands down. The style is the best ever.
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The way I see it if games with graphics as simple as two rectangles and a square can be fun (Pong FTW), then there's no reason that graphics should be focused on in development more than the gameplay. That said I like seeing nice graphics in a game, but if I don't like the gameplay too much I won't really enjoy it. FFXIII suffers from this to me at least.