05-14-2010, 10:38 AM
(05-14-2010, 09:53 AM)Carpaccio Wrote: We need a game engine that assembles them for us according to internal game data. Like that'll ever happen. It would be the best day of my life if that ever existed for the Paper Mario series.
Ah well, dreams be dreams.
Excellent ripping by the way. I'd love to see some Smorgs!
I'm thinking a REAL PRO could probably hack the codes that tell us that.Except, of course if these are Hard-coded... We could then make all the different poses of the characters. But whenEVER will that happen ?
Though I noticed, their sprite rotation system is flawless ! And I don't even think it uses Anti-alias. If only I could get my hands on that !!
PS : Are you the same Carpaccio from the behemoth forums who was always writing walls of text about how you wanted castle crashers sprites ?
Just to let you know, castle crashers is drawn in vectorial art. The sprites could only be used, if released, in pieces, layers, and vectorial art. Compressing to single-layered pixel format would make them unofficial. (Just to let you know what I failed to post over there)