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Guess what, that's only the half.
Mosque, Neotokio, Suncoast, Yunkou, the expansions of the other cities... that's really a bunch.
By the way, I've deleted "Loire Interior (1st expansion)" from my post above, the transparency colour killed the shape of a few objects. I will re-rip that stuff und submit the new version together with Penginea and Yunkou.
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05-23-2010, 04:17 PM
(This post was last modified: 05-24-2010, 08:58 AM by Davy Jones.)
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Good news, I asked a ripper named Amir Azadur for a walk through walls-code. He ripped some maps for vgmaps and had no problems with unreachable places.
At the moment only one map is affected (Loire Exterior) and I will not upload any other maps with missing pieces until he responds. Therefore I will stop ripping Yunkou and instead doing the rest of Suncoast & Lhasa.
By the way, Suncoast Interior leads to Quatro's Interior:
http://www.spriters-resource.com/snes/te...heet/31289
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05-24-2010, 08:46 AM
(This post was last modified: 05-27-2010, 06:39 PM by Davy Jones.)
I don't see a difference in the no expansion/first expansion etc. sheets. Can you explain?
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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05-24-2010, 05:35 PM
(This post was last modified: 05-27-2010, 06:39 PM by Davy Jones.)
The sheet is the same, it's just a mix-up with the names. You can replace the old sheets with these ones.
If you want to see why I thought they were the same:
http://www.vgmaps.com/Atlas/SuperNES/Ter...reedom.png (no expansion)
http://www.vgmaps.com/Atlas/SuperNES/Ter...nsion).png (1st expansion)
Other cities and their expansions are way more different than these two.
New sheet:
http://img243.imageshack.us/img243/1825/...terior.png
Already ripped: Yunkou & Suncoast Exterior, but as said I will wait for the response from one of the rippers (I wrote also an email to the second ripper xyzbilliu). Lhasa Interior will take a little bit longer because there are more animations than I expected.
Updates:
Liotto Exterior:
http://img690.imageshack.us/img690/7719/...terior.png
Freedom Exterior:
http://img84.imageshack.us/img84/651/fre...terior.png
Loire Exterior:
http://img691.imageshack.us/img691/746/l...terior.png
Transparency colour killed the flowers, they're using the same colours like the grass. Btw, all links are edited.
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Posts: 3,964
Threads: 107
Joined: May 2008
05-26-2010, 02:07 PM
(This post was last modified: 05-26-2010, 02:38 PM by Davy Jones.)
My hardest Terranigma-sheet so far:
http://img245.imageshack.us/img245/9628/...terior.png
Not difficult, but exhausting :<
Ah, and none of the rippers has sent me an email, I think I will edit the sheets (with the stuff from vgmaps.com as templates) and submit them.
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05-26-2010, 05:31 PM
(This post was last modified: 06-01-2010, 04:06 PM by Davy Jones.)
This project is a little bit too big for getting everything in one step. I will take a rest, but I will not quit this
Here is an overview for you, packed in one single post:
-
That's it, see ya~
EDIT:
A few things are now on TSR, but not all. Therefore I've updated this post.
EDIT2:
More things are now on the site, new update on this post.
EDIT3:
Only two things left
EDIT4:
Everything is done, thank you Ultimecia =)
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Progress on Ark's sheet:
http://img529.imageshack.us/img529/983/arkneu.png
3 of 5 attacks.
List:
- climbing
- climbing 2 (with these blue claws)
- jumping into the water
- swimming
- diving
- using magic
- lifting objects + throwing them (I think I need a tool for this)
- opening the door
- burned (sometimes after eating or drinking, not the single frame from Polynese)
- level up
- thumbs up (sometimes after eating or drinking)
- wiping the mouth with a tissue (sometimes after eating or drinking)
- *dead