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You already have the model dumped. Now you need to convert it to something that's NOT 3dxml. There are a number of ways to do this though you're going to have to decide on a program to bring it into before anything else whether it be Blender or whatever.
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...Its a dump, I'm not sure what you're expecting. There is a reason its not called 3dxml editor. If you want to actually separate it from the mess of background objects and such you'll need to put it into 3d editing program like I said before. There's a number of them though Blender is probably the most powerful and popular free one. The first post of this thread should have a Blender script for that on it.
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You may want to look at some of the more basic stuff on modeling before you try to start submitting things. What you seem to be trying to do right now is somewhat like driving without knowing traffic laws, minus the danger. Its certainly doable, but I'd really suggest you learn a bit about what you're doing so you aren't constantly asking questions. Its not that we can't answer questions, but it would be nice if you knew at least the basics.
I don't mean to discourage you, but I'm not gonna hold your hand through this
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I was able to extract the models for star fox assault but not open them. I don't have any real interest in them but if anyone wants to take a crack at it I have the files
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Yeah if you want to upload them that'd be cool. I'm sure someone could figure it out.
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Uh, dumb question about ripping from Wii Sports (LOL!).
Smashboards says it uses MDL0, but a different compression than Brawl. How would I get to the models inside it?
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(09-13-2011, 01:18 PM)Tiberious Wrote: Uh, dumb question about ripping from Wii Sports (LOL!).
Smashboards says it uses MDL0, but a different compression than Brawl. How would I get to the models inside it?
Have you checked it? I haven't looked so I don't know what it might use. But you can check through these:
http://www.mariomods.com/p/tools_11.html and see if they seem like they would help. If I'm missing the point let me know since its hard to tell if you mean archive compression or MDL0 compression.
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(09-13-2011, 01:30 PM)Shadowth117 Wrote: Have you checked it? I haven't looked so I don't know what it might use. But you can check through these: http://www.mariomods.com/p/tools_11.html and see if they seem like they would help. If I'm missing the point let me know since its hard to tell if you mean archive compression or MDL0 compression.
That worked. Grabbed the SZS Modifier, and the bowling files were in a handy little .brres.
I wanted to look and see what kind of polycounts the pins had. Turns out they have multiple levels of detail, ranging from (apparently, as they're right in the filenames) 74 to 866 triangles. They also have two versions for both 10-pin and Power Throw modes (I don't have Resort, so I'm guessing the models are the same for 100-pin mode).
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I'm surprised they bothered with LOD stuff considering how simple that game was in every way
Especially when you consider the max for anything was 866 tris. Good to know though.