09-22-2008, 11:07 AM
Sounds good. I think I'll pick that up today.
Kaos Kore map rip (Donkey Kong Country 3)
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09-22-2008, 11:07 AM
Sounds good. I think I'll pick that up today.
09-23-2008, 10:40 PM
Cool! It's nice to know someone's finally doing these. I thought they were almost impossible to do (that's why I never even bothered )
11-15-2008, 09:38 PM
After TWO MONTHS of inactivity, I'm bumping this to update with a map rip from DKC3's Lost World Krematoa:
This one is a bit big because there are two palettes that the background uses: a normal one, and a red one when the Nautilus surfaces. I went ahead and ripped both palettes. The map actually has a transition effect when it changes palettes, but that would be pretty impossible to rip. You can probably do some sort of code to transition between the two background colors. Gamemaker can probably even do it. I also ripped what I believe is all the map sprites for this world: the Nautilus, the stone roadblocks, the metal bridge, and even the mask used to partially hide the submarine below water (that's what the blue shape is for). The mask is invisible in the game, but is used to tell the water to overlap part of the submarine. Hope you enjoy it. I'm sorry for not updating, but I've been really busy with real-world stuff. Admittedly, I've had this ripped for a while, but never had the chance to assemble it into a sheet. I'll do my best at the world map, but it may take some time.
11-15-2008, 09:42 PM
Glad to see you back! Good luck with the rest!
11-15-2008, 10:35 PM
The world map will take some time of course. vSNES has been an invaluable tool in ripping the graphics and I'm using it to rip the world map. I'll probably have to do some edits though as it garbles the top half slightly, but I doubt it will be TOO hard. Here's what I've managed to rip so far:
I'm pleased with the results so far. This is a very early WIP, so don't bother telling me it's bad because it's not done! The top half of the map may be trouble as vSNES garbles some of the parts with clouds. May take longer to fix it. I'm probably going to handle the water the same way as the K3 and Kremwood Forest maps. I'll provide the basic water layer (sans animation) and the water shadow and you can assemble them yourself. you can loop the water layer horizontally and vertically until it fills the entire map and then program in a waving effect for the entire thing. Then just overlay the shadows and add alpha transparency for the shadow effect. I did this in gamemaker and it works great! That may sound lazy, but it's just impossible to rip the entire water layer on the whole map WITH the shadows and animation. I think the method I suggested is sufficient and will work well. When I finish the top half, I'm going to try to combine it with the bottom half to create the whole map. Should look quite decent when I'm done. Just be patient as I don't always have access to my computer at the moment. I have to share my PC with my mother until I get my other one fixed. |
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