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Model transparancy problem.
#1
I've ripped the model of the winged dragon of ra from yugioh the falsebound kingdom with 3dvia, but the model with the texture look like transparent. here it's look like normal http://img156.imageshack.us/img156/3563/24333548.jpg but here the eye look like strange. http://img130.imageshack.us/img130/2356/ra2h.jpg
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#2
(07-04-2010, 03:24 AM)metaldodomon Wrote: I've ripped the model of the winged dragon of ra from yugioh the falsebound kingdom with 3dvia, but the model with the texture look like transparent. here it's look like normal http://img156.imageshack.us/img156/3563/24333548.jpg but here the eye look like strange. http://img130.imageshack.us/img130/2356/ra2h.jpg

I can't view the pictures since my phone has a god awful image viewer, but from what you've said itsounds like you're material needs fixing. What you need to do is go to the texture in your material used for transparency and set the alpha source to be from the image's alpha map or something like that rather than the rgb intensity of the texture.

Pretty sure that's what you'd do anyway. Like I said I'm basing my idea of your problem off of what you've said.
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#3
Thanks but how I can set the alpha source?
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#4
It varies from program to program,but it should be somewhere in the material settings for your texture. I know for 3DS Max at least you just open up the settings for the texture thats in the opacity map slot for your material and there should be an option in the first section or two for "alpha source".
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#5
(07-05-2010, 08:09 AM)Shadowth117 Wrote: It varies from program to program,but it should be somewhere in the material settings for your texture. I know for 3DS Max at least you just open up the settings for the texture thats in the opacity map slot for your material and there should be an option in the first section or two for "alpha source".
Me, it's blender.
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#6
Okay I looked at your pictures. I think I understand the problem now. Try rendering it up once and seeing if that hole is still there. Sometimes stuff like that shows up in the viewports of your program, but doesn't come up once you do a render of it.

If that doesn't work its definitely something in your material's transparency. However I'm pretty sure now that its the issue I described above.
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#7
I have find the problem. The textures are in the interior of the models. How to put the textures in the exterior?
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#8
Ooooh the normals are flipped. Just select the faces you wants to fix and flip them with a modifier or something. Not sure what it would be in your program but I'd guess it would be "flip normals" or something.
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