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[ART] Glad's Gallery of Signatures
#1
Well this is my gallery, it's not my full one trust me, there is a lot more. These are my best, in my opinion, I'm also very open to requests, really happy to do whatever. Smile I really do enjoy making sprite tags, and is partially why I joined this site, because most of the sigs with sprites are from here. So I thought I'd stop being a lurker and join up already. It looks like a great community and I hope I can fine my niche. Would love whatever feedback you have on these. Always looking for opinions on my work. Wink

~Glad
My Sig Work

[Image: Samus-1.jpg]

[Image: EzioSigTut.jpg]

[Image: LugiaSignatureUnSharpen.png]

[Image: MetroidVertical.png]

[Image: MisdreavousSig.png]

[Image: IronmanBrighterFocalNewText.jpg]

[Image: f3n0j.jpg]

v1:
[Image: 2nveyvc.jpg]

v2:
[Image: 21e0sgm.jpg]

[Image: sv540o.jpg]
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#2
There's more to a signiture than taking a render and layering a bunch of brushes and filters on top of it. In a lot of situations it kills the readability.

Go and look at some specialist magazines (Like Game Informer or something) who take steps to have videogame concept art for their covers. Note how they use colours and filters to frame and center the image; making it 'pop'; rather than drowning them out.
Specs 'n' Headphones has been revamped! Check it, yo.
[Image: 10y3mgj.png][Image: groove-1.gif]
Thanks to Pik and Solink; they are sexy people. Heart
Thanked by: Mabelma, Gwen
#3
Thanks for the C&C but in most forum signatures I see from my GFX forum and dA, it's usually more like this style. I'll definitely take what you said in to consideration though. Smile
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#4
Sorry but don't use "style" as an excuse.

Your signatures kinda bore me about the down out the images, you can still have a lot of brushes and shit on it just don't down out the main focus point like you keep on doing.
M A C H I N E G U N
         ⌒°。>◡<)⌒°
             /_▄︻し┻┳═一(いち)(いち)  ┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨
[Image: tumblr_mr2bjoHi1v1qh8espo1_400.gif][Image: NfIxSTK.gif]
Thanked by: Gwen
#5
Ok, let's go by example here. Out of the ones you've posted I like this one the best:

[Image: f3n0j.jpg]
It's straightforwardly simple, perfectly readable, has a bright, but not searingly so colour scheme (although using only shades of red is a bit too safe) and the floral brush frames the center image instead of dominating it. You should be very happy with this one.

On the other hand:

[Image: 21e0sgm.jpg]
Is pretty awful. That bloom and glare entirely drowns out the sprite you've used; completely wasting the notion that it's pixelart. The centerpiece is so small, it's entirely lost in the jumble of layers and abstract shapes that have been thrown in with the rest of the image. At first glance I couldn't see what the image was meant to be at all; before I made out the back and legs of the sprite, and then after another half-second, the unobtrusive 'KYO' off to one side.

That's not attractive graphic design. Complexity and detail is great, but your primary aim should be readability. If the main aspect of the image doesn't leap from the screen and punch you in the eyes, then it's not working.
Specs 'n' Headphones has been revamped! Check it, yo.
[Image: 10y3mgj.png][Image: groove-1.gif]
Thanks to Pik and Solink; they are sexy people. Heart


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