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-Shy Boo-
#1
[Image: shyboo.png]
C+C? I need to see if there's anything to fix before calling it 100% done.
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
Thanked by: triptych, Gwen, Garamonde
#2
You're going too much into detail without blocking in the colors first

Don't use many strokes with a low opacity brush. Instead, use as little strokes as possible with a high opacity brush

then add in the color transitions with a low opacity brush

When painting digitally, you gotta block in the colors (to get a general idea on how the 3D objects react to the light source, aka "simplifying to the basic tonal shapes") before refining the picture with little details

Here's a shitty paintover I did with the lakitu in 10 minutes.

[Image: lakitufix.png]

Notice how the cloud's face looks cleaner than yours. That's because I blocked in the cloud's colors before adding the face (the "detail"). I'm pretty sure that you can do the same with the boo.

It's looking good so far though, keep at it Ninja
NOPE.
#3
thanks, that helps a lot actually :]
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
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#4
it's a bit too messy

it helps if you think of digital painting as spriting + blending

1. build up forms with two darker shades, mid shade, highlight, 100% opacity, opacity jitter off
2. blend between shades with 50% opacity brush, opacity jitter off
3. details with smaller brushes at 100% opacity but with opacity jitter
4. yeah innocence basically said all this. u__u
[Image: ZRdfkWQ.jpg]
Thanked by: Baegal, Garamonde
#5
Cranking up the contrast and light around and on the flame could be a good idea too.

The flame is shooting blue light at that boo, but I'm not really getting the impression of that it's glowing judging from the black area around it.
But yeah, My suggestions are basically what Innocence mentioned and brightening the flame a bit.

Hope it'll turn out nicely in the end. Smile
Thanked by: Baegal


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