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08-26-2010, 06:26 AM
(This post was last modified: 08-26-2010, 06:29 AM by Deathbringer.)
I took a look and I need to know if the characters are supposed to go over the 16 color limit.
EDIT: Actually it might be due to some sort of shadowing effect so her palette might be at 960,504.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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yeah, that's the right one. Thank you
Playable Characters:
Karyl Sheeden:
Lilith Aileron:
NPCs:
King Tiberius:
Leianna:
Tilesets:
Terazzi Castle:
http://img828.imageshack.us/img828/349/t...castle.png
Moreau Castle:
http://a.imageshack.us/img405/2456/moreaucastle.png
Cave:
http://img651.imageshack.us/img651/697/cavep.png
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Ok, prepare for the first package, I'm currently doing the icons for the existing sheets.
I will exclude three sheets:
- Kalviola (palette)
- Draconis Interior (palette)
- Helraios (flame animation)
They have some problems which I have to fix. By the way, I found this in the RAM:
http://img691.imageshack.us/img691/8308/battlerk.png
A few battle sprites, unfortunately not everything. I wonder if PSicture + a physical copy would do anything to get the battle sprites. Unfortunately, ToD was never released in Europe.
And here is a WIP, I'm pretty sure that other Aeropolis dungeons are using some of the tiles as well:
http://img405.imageshack.us/img405/8835/josaia.png
Awesome. I'm eagerly awaiting them.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Posts: 3,964
Threads: 107
Joined: May 2008
08-29-2010, 03:12 PM
(This post was last modified: 08-29-2010, 03:33 PM by Davy Jones.)
http://img823.imageshack.us/img823/9184/helraios.png
I'm currently playing Star Ocean - The 2nd Story. The game uses panorama maps and each is rippable with only one screenshot from the RAM-file. Even the characters don't need a palette.
But we will see~
NPCs
http://img256.imageshack.us/img256/663/marian.png
Replacements:
http://img831.imageshack.us/img831/1450/rembrandt.png
Smithy's old rip had a wrong palette for Rembrandts overworld sprite and misses his death animation (flames after the mecha explodes).
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Posts: 3,964
Threads: 107
Joined: May 2008
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Lovely as ever
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Ok, this is from the PS2 (Tales of Destiny - Director's Cut):
http://img810.imageshack.us/img810/7315/...brandt.png
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08-30-2010, 09:30 AM
(This post was last modified: 08-30-2010, 09:45 AM by Davy Jones.)
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A few enemy WIPs:
http://img707.imageshack.us/img707/1595/darkmage.png
http://img130.imageshack.us/img130/3026/killamari.png
I'm also doing the rest of the Aeropolis dungeons.
By the way:
http://a.imageshack.us/img594/4223/snag0916.png
I'm searching the palette for Raiker, could someone help me out with this? I have no idea where this palette could be.
Here is the RAM-file:
http://www.npshare.de/files/c6275dda/Raiker
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08-31-2010, 11:38 AM
(This post was last modified: 08-31-2010, 11:40 AM by Davy Jones.)
It's not a .rar-file, it's an .exe. This one is self-extracting, you don't need Winrar for it.
Edit:
I just tried it, the archive works fine.
Hmm, it did the extraction and then closed and I have no idea where they extracted to.
EDIT: Oh, wait. I found it. I'm just an idiot.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor