01-04-2011, 12:40 AM
you can rip a stage as a whole? wow, it's just that some stages have so many parts i can't use it in blender because i can't select them all.
Solink's n64 models
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01-04-2011, 12:40 AM
you can rip a stage as a whole? wow, it's just that some stages have so many parts i can't use it in blender because i can't select them all.
01-04-2011, 01:29 AM
Three rips for today!
That Final Destination stage sure looks worse without all of the rainbow effects http://www.mediafire.com/?563wy7yc76gk3nd http://www.mediafire.com/?d2jo3qtd5ufj3fz http://www.mediafire.com/?6z7og7y5q8x2ah7
01-04-2011, 11:52 AM
You know I'd be willing to bet you played through the game as Ness and then ripped Ness while fighting Master Hand. =P Great job.
01-04-2011, 12:52 PM
(01-04-2011, 11:52 AM)Zerox Wrote: You know I'd be willing to bet you played through the game as Ness and then ripped Ness while fighting Master Hand. =P Great job.I actually used a code that let you fight Master Hand directly but thanks Here's Congo Jungle Does anyone knows why the textures with alpha channel disappear in Milkshape? It's getting annoying http://www.mediafire.com/?9rak65i5kbwxdu2
01-04-2011, 02:47 PM
I've never used Milkshape so I have no clue. I know that sometimes if I import certain models from certain formats in Max that materials with opacity settings don't show up right until I resave it in the native format, but I don't know if that's at all related or not.
But yeah, I agree with Zerox I could totally see you having done that. Its not like its a long game though so one play through isn't like that isn't a big deal, especially since its a fun game to play.
01-04-2011, 03:43 PM
Your disappearing transparent textures probably can be fixed by right clicking the 3d view window and changing Transparency from Simple to Depth Buffered with Alpha Reference. That should fix it.
(01-04-2011, 03:43 PM)Zerox Wrote: Your disappearing transparent textures probably can be fixed by right clicking the 3d view window and changing Transparency from Simple to Depth Buffered with Alpha Reference. That should fix it.Thanks! Metal Mario's stage http://www.mediafire.com/?pxudbzuf9xbs8i6 The mountain Link stands on in the game's intro http://www.mediafire.com/?s3bl8ab6dbu2y4h
01-04-2011, 07:33 PM
i never really thought about how little amount of meodels there are, you've already got about 30% of them,i think i remember the pokemon being flat images
if you wan't i will rip some too (01-04-2011, 07:33 PM)alecpike Wrote: i never really thought about how little amount of meodels there are, you've already got about 30% of them,i think i remember the pokemon being flat imagesWell, my original plan was to rip pretty much everything from the game myself but I will not stop you from ripping models if you really want to. http://www.mediafire.com/?cy0eefxs680jc0i
01-04-2011, 11:37 PM
Well you've certainly made good progress so far dude. Good job with all this!
01-05-2011, 09:21 AM
this rocks soo much man! very good work!
Here is all of Kirby's powers!
I'm so tired of fixing Kirby models... Also, the hats were all part of the kirby model so I couldn't just rip them. http://www.mediafire.com/?roculw7vbmriwjn http://www.mediafire.com/?9mqr5hjuw4l86z8 http://www.mediafire.com/?4slllod68xlvl85 http://www.mediafire.com/?63dfjavjnl57oz5 http://www.mediafire.com/?m4801qlkldxc9ym http://www.mediafire.com/?mfs0ebtd230g8vm http://www.mediafire.com/?8x5ngafphcgahfc http://www.mediafire.com/?nhzd5si8tsbdqon http://www.mediafire.com/?765kdeqlpegz37n http://www.mediafire.com/?4jkwnj66s4k6d44 http://www.mediafire.com/?n09monckw25yikz
01-06-2011, 01:17 PM
Wow 11 models total! Quite impressive!
I'll be honest I would hate ripping all those over and over but its nice to have them.
01-06-2011, 02:21 PM
I agree. I probably won't be ripping Kirby hats in SSBM for a while, but if and when I do I certainly won't be looking forward to it.
01-06-2011, 04:40 PM
Thanked by: Shadowth117
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