03-25-2011, 09:26 AM
Dunno if anyone has ever posted a link to my sprite generator or not, but if not here it tis:
http://www.backwater-productions.net/RMXP_CSG/
Be warned, sprite models are "anatomically correct"...well, as "anatomically correct" as a 24x32 sprite model can be anyway (some prudes still have a problem with it though).
It doesn't have a *HUGE* selection of parts just yet, most of what it does have are for the teen male and female forms. Also keep in mind that selections won't appear ~until~ you've made other selections. So you need to select a base model BEFORE other options will be available (you'd be amazed at the number of idiot e-mails I get asking me why there's no parts at all in it).
Eventually I'll add in more parts, I've actually got a whole freakin slew of base material to work with. Adapting it to my base models actually isn't even the hard part. The hard part is that each sprite part has to be split apart into multiple layers for color controls, as well as layers for overlapping, so while each part layer has 5 sub layers, some of those sub layers intersect at different "depths" with other part layers/sublayers, which is important because with some parts you want them to cover up other parts or parts of parts, but not with others...and all that calculating of how layers affect other layers and how one part needs to affect other parts but not others is all very tedious and time consuming. There's no "easy fix" to it really.
http://www.backwater-productions.net/RMXP_CSG/
Be warned, sprite models are "anatomically correct"...well, as "anatomically correct" as a 24x32 sprite model can be anyway (some prudes still have a problem with it though).
It doesn't have a *HUGE* selection of parts just yet, most of what it does have are for the teen male and female forms. Also keep in mind that selections won't appear ~until~ you've made other selections. So you need to select a base model BEFORE other options will be available (you'd be amazed at the number of idiot e-mails I get asking me why there's no parts at all in it).
Eventually I'll add in more parts, I've actually got a whole freakin slew of base material to work with. Adapting it to my base models actually isn't even the hard part. The hard part is that each sprite part has to be split apart into multiple layers for color controls, as well as layers for overlapping, so while each part layer has 5 sub layers, some of those sub layers intersect at different "depths" with other part layers/sublayers, which is important because with some parts you want them to cover up other parts or parts of parts, but not with others...and all that calculating of how layers affect other layers and how one part needs to affect other parts but not others is all very tedious and time consuming. There's no "easy fix" to it really.