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Posts: 3,612
Threads: 81
Joined: Jan 2009
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Is it a Sunken Submarine? I just know it is Sunken
Cool, so, you're gonna start with the Dungeon, or did you start already?
Did I say I like Dungeon-Based Games? (Like TLOZ) =D
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Dude, I dig this project a lot. I like the overall style you're going for, really nice!
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(06-11-2011, 10:35 AM)Chris2Balls [:B] Wrote: Right, here's an update on the tileset, plus I've added a "fog" effect (basically a dither tileset):
![[Image: zhNoJ.png]](http://i.imgur.com/zhNoJ.png)
![[Image: S3Uxx.png]](http://i.imgur.com/S3Uxx.png)
![[Image: 1121h.png]](http://i.imgur.com/1121h.png)
You may notice I've used the tiles differently from one side to the next: I wasn't sure if it were better for me to go for four bands of gradient, two bands, or using four bands in a less rigid way. I prefer the last version.
please teach me how to do tiles
i literally do not understand how this works
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![[Image: 3Ep1p.png]](http://i.imgur.com/3Ep1p.png)
tileset updated with coral
![[Image: kRKdC.png]](http://i.imgur.com/kRKdC.png)
demo of coral tile blending
next objective: making submarine more "rigid" ie giving it more straight lines
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
![[Image: shrine.gif]](https://dl.dropboxusercontent.com/u/344477/shrine.gif)
That second tile is very lovely.
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05-01-2012, 05:57 AM
(This post was last modified: 05-01-2012, 06:22 AM by Chris2Balls [:B].)
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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05-01-2012, 06:06 AM
(This post was last modified: 05-01-2012, 06:06 AM by Previous.)
Given the underwater scenario, I think he's moving too fast / with a too high amlitude.
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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It is better, but maybe he shouldn't be swinign his arms that far as every movement is working against water pressure.
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That's a good point. When I was doing the animations, I was thinking that greater movements would indicate greater effort in these circumstances... I'll experiment, either way.
I have made a mock-up of a screencap:
![[Image: rDunF.png]](http://i.imgur.com/rDunF.png)
I've been making an engine these past few months, too. It's not finished though.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
![[Image: shrine.gif]](https://dl.dropboxusercontent.com/u/344477/shrine.gif)
oh, you showed me some concept art a while ago, didn't know you made a thread till now
good stuff though, keep it up
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05-05-2012, 01:48 PM
(This post was last modified: 05-06-2012, 11:37 AM by Chris2Balls [:B].)
Yeah, it's been hidden by imgur now. :I
Made a little animation:
![[Image: diverlightup.gif]](http://www.pixeljoint.com/files/icons/diverlightup.gif)
I'd like that effect to trigger when you go into the darkness.
Update:
![[Image: wfYqJ.png]](http://i.imgur.com/wfYqJ.png)
Isopod done. It's camouflaged, so it can surprise the player. Now for the attack animation...
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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