06-04-2011, 11:46 PM
sure
dont AA it.
dont AA it.
DSMK2 - Novice comes
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06-04-2011, 11:46 PM
sure
dont AA it.
06-05-2011, 12:03 AM
06-05-2011, 12:20 AM
what you're doing right there is called banding.
give the spriting dictionary a read(its a sticky thread on this very forum) and you'll probably clear some concepts out of your head.
Hrm, somewhat helped, but gotta practice on it, this is the product:
The result for me didn't feel too stellar, kinda fuzzy :/ But the jaggedness is lessened. For the robot, I guess I'll have to give it stronger shading, though I'll have to play with that.
06-05-2011, 04:02 PM
Why are you anti-aliasing it with the background?
Unless you're using alpha channels (which I'm gonna guess you're not), anti-aliasing to the bg pretty much means that it will work on that bg only.
06-05-2011, 04:38 PM
(06-05-2011, 04:02 PM)Sploder Wrote: Why are you anti-aliasing it with the background? So for the most part, leave the outlines alone? That should explain the don't AA earlier...
06-05-2011, 05:44 PM
these are pretty much straigh lines. if you REALLY feel it is imperative to AA them, use a single pixel. doubt you could ever need more than that for the AA to work properly
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