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07-17-2011, 05:42 AM
(This post was last modified: 07-18-2011, 06:34 PM by Davy Jones.)
http://img844.imageshack.us/img844/1011/...oundsq.png
http://img714.imageshack.us/img714/8162/...traits.png
Reached the end of CD 1 and got every portrait and every background which is not a texture so far. Two exceptions are where the Taifun Tower collapses and Justin & Feen looking at the spirits in Gumbo. Both are animated cutscenes and I'm not sure if I'll make an extra sheet for it.
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07-18-2011, 06:28 PM
(This post was last modified: 07-18-2011, 06:30 PM by Davy Jones.)
http://img21.imageshack.us/img21/9861/backgroundsik.png
http://img823.imageshack.us/img823/8162/...traits.png
Progressed to Laine. I'm pretty sure that I miss one portrait for Nicky, Feena & Justin, but I'll get them later.
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i envy your knowledge anbd i cant wait till this is done it sounds really really cool X3
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07-22-2011, 09:04 AM
(This post was last modified: 07-22-2011, 09:04 AM by Davy Jones.)
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Beat the game and googled for "Grandia" after that:
http://shrines.rpgclassics.com/psx/grand...tars.shtml
It seems the portraits were already ripped, but they are resized, use a different palette and are edited (for example: they "corrected" a few lines from Justin's chin). They also miss Gontz' portrait (the Garlyle Soldier at the Sult Ruins who is Gantz' & Tentz' older brother).
Nevertheless, I compared my sheet with their collection and found out that I miss four portraits (Justin, Sue, Nicky & Leen). I will get them when I have time, here is the latest version of the sheet:
http://img64.imageshack.us/img64/8162/gr...traits.png
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It's time for the first complete sheet:
http://img810.imageshack.us/img810/7035/...ldmaps.png
Descriptions are in German due to my version of the game.
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07-23-2011, 06:04 AM
(This post was last modified: 07-23-2011, 06:06 AM by Davy Jones.)
http://img121.imageshack.us/img121/8162/...traits.png
Sheet is now complete, added the 4 missing portraits + one portrait from Leen which I didn't recognized at first because it looked too similar to another of her expressions.
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http://img717.imageshack.us/img717/6923/...rounds.png
Now going to the misc. backgrounds and battle backdrops.
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This is the final boss of the game with both appearances (Gaia Core, Evil Gaia) and his two minions while you fight the Gaia Core (Mega Gaia).
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Baal (WIP):
http://img97.imageshack.us/img97/7499/baal2.png
The VRAM file was chaotic, therefore I sorted all of his walk frames into one row for each direction, but not in the correct order. Now I have to figure out how this guy moves =/
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07-25-2011, 06:52 AM
(This post was last modified: 07-25-2011, 07:25 AM by Davy Jones.)
http://img641.imageshack.us/img641/9837/baalbattle.png
http://img52.imageshack.us/img52/7499/baal2.png
Ripped a few battle sprites and arranged his walk cycle, but I have to check it with Animget anyway. Especially the direction where you can only see his cloak was nearly impossible, I've got no idea about the order.
A main problem is that VRAM doesn't show everything, only a few bits. I wonder if there's a better method to get his sprites.
Edit:
Not really, Tile GGD and Tile Molester are also using savestates and can only display things which are within a savestate.
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07-25-2011, 10:02 AM
(This post was last modified: 07-31-2011, 08:01 AM by Davy Jones.)
http://img508.imageshack.us/img508/9837/baalbattle.png
http://img801.imageshack.us/img801/7499/baal2.png
Got one direction of his walk cycle right and arranged his battle sprites.
Checked also Feena and... whoa, she has also different sprites for each direction. I guess I will only rip Baal and that's it, not counting his human form with tentacles and his monster appearance inside Gaia.
Edit:
http://img685.imageshack.us/img685/9837/baalbattle.png